Maybe it will come to other headsets later down the line, but considering that Oculus is already phasing out the PC-based Rift platform in favor of the standalone Quest 2, sticking to platform exclusivity for this game seems particularly exclusionary. Alas, Lone Echo 2 is locked to the Oculus platform (and not currently available natively on Quest 2). I was playing on PC and Oculus Quest 2 via Air Link, and its peripherals handled the rest of Lone Echo 2’s quirks in style, but I was begging for the advanced finger tracking of Valve’s Index controllers in these few instances. Having a tool mounted on your wrist also gets in the way of Jack’s fingers, so it’s sometimes hard to see what dialogue options or interface elements you’re picking. Eventually, you’ll have to freeze sensors and coat items to get through sticky Biomass webs that gate important areas. My favourite involved controlling a crane’s limbs with my fingers and using momentum to push it across gaps and mop the little dudes up. Most of the puzzles involve redirecting said Ticks towards non-organic power sources (and eventually blasting them to smithereens) to clear out infected areas and access new information to help find a cure. The fact that you can experience the multiplayer without even buying it means it’s one of the first things any Oculus Rift owner should download. Lone Echo’s well-acted story and interesting environments move at a slow enough pace that you can soak it all in and appreciate the sensation of virtual weightlessness before jumping into the fast, sweaty, competitive action of Echo Arena. Its sense of movement feels great, and it couldn’t exist in any other way. Lone Echo and Echo Arena are the rare games that demonstrate the true value of VR and hand tracking.
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